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I'm trying to make FBX Animations that should work for Unreal in the future, but I don't use Unreal so it will take some time. 

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for Unreal , making fbx sometimes doesnt work. You may rig the models with Auto Rig Pro, or manually the same skeleton with Unreal mannequin. I can help you about it (not rig but creating an unreal project). So you can sell the package 

I made the Animations in Unity, so I'd have to find a way to export it from Unity to Unreal and FBX is the only way I could think of.

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I see, if one day you will change your mind and make your fbx is ready for unreal , please let me know, I can help with that.  

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Thank You for the offer, I'll let you know if I need your help.