Wow! I just played my first run so I could get a feel of the game before I back the game on kickstater (def not my last run) and it is great. It's an amazing way of combat, turning a turn based system into a real time action fight. I can't wait to see the limits of difficulty you put on this combat in later stages. Only complaint/minor inconvenience is the movement is a solid 6/10 comparaded to the rest of the game which I think is a 8-9/10. It just isn't streamlined, I found myself accidentally moving the wrong ways a number of times. the grid movement is nice but it loses the ease of movement that standard birds-eye view games have, i'd try to work on finding a way to streamline the grid system or allow the player to moving in full 360 degree fashion and have the warning time for the incoming attacks become a little faster to mkae the player use the movement or increased complexatity of the attack patterens. But other than that you've nailed it, Love the music, the art, to combat, the little audieance at the bottom of the screen, the characters popping up to spew dialog. It's fantasic, backing this game 100%
Viewing post in Paper Animal RPG - Kickstarter Demo comments
I've been playing alot more lately and boy is it fun :D
Although I feel 1 major element is missing from this, the emotional connection. I love the art style and the characters but I feel like you should have the little msgs from your character apper in more scenarios to allow a better connection to this characters. Not to much to the point where it's annoying but just some small msgs, 1-2 times per stage to fill out each characters personality. I'd also include more "side quests" like the dino or the raccon, not more (although I wouldn't be against it) I just feel like having these apper more often in a run would help flesh out the world, give you a more personal connection. This is all just minor things, I love the game. I've been playing it more than any other game I have recently I just wanted to give you some feedback on things. Keep up the amazing work, you're doing great :D