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Thanks!

The windows and linux versions of the game just use winit (window), gilrs (gamepads), cpal (audio), glutin (opengl) and ash (vulkan), so nothing terribly special there. All the other versions I use my own bindings for.

The actual graphics (I just prepare a single texture and draw it to the window with opengl or vulkan) and the audio are handled by what amounts to half a gba emulator, lacking cpu emulation.

So sorry to disappoint, but I can't really give any more advice on what to use for non-gba games, as I've not dabbled with that too much in rust, and this is all very niche and custom (and I don't currently have the source code out there).

Oh well, thanks anyway! It seems like a lot of Rust gamedev right now is kind of you have to build most of it from scratch.