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Thanks! I was really wanting to make sure it was a game with no guidance needed, though the actual more in depth mechanics I was planning to add to fit the theme better didn't make it in, and those probably would've needed some explanation...

Definitely think I bit off a bit more than I could chew for a jam in terms of technical problems, on one hand, but also it's the most technically sound game I've made in Crayta on my own so I'm pretty happy with it! Curious what caused the bug you're talking about, there was an issue I thought I solved where the trigger that controls whether or not you can place wasn't spawning in correctly. 

I did realize I could overhaul the game to make it more performant so I started work on that already, looking forward to turning this into what my vision for it was 😁