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(+1)

The music was fun, although it felt like it was separate from the game. Also really heavily panned. Gives nice stereo separation, but also feels kind of distracting. It's also mixed loud compared to the actual gameplay. They seem to be competing for attention and the music might want to consider a support roles instead of lead

I wish I knew how much health the enemies had. So far I can get about 3 attacks in and then instant death.

The scale of the sprites is a little odd to me, but it's just an observation. I feel like the enemies, as they are all massive makes sense, but the fact that your dragon in the town map is huge and then tiny in battle is a little confusing.

It would be awesome if you could hover over the different icons by Pretty Pyro for a tool tip on what they did.

I like the map boundaries by putting fire sprites up. A fun way of guiding the player.

Overall, this game was fun to play, I suck at this style of game but I did enjoy the experience. Thanks!

(+1)

Glad you like it and thanks for the feedback! Tweaking the music volume in particular is something that I admit I hadn't thought about but could be better indeed and is actually simple to change. Showing enemy HP bars and hovering tool tips is something that I'll need to learn how to do.