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Thanks for the feedback! :D
I hate tutorials as much as the next guy, so I'll keep trying to make things as intuitive as possible.  But out of curiosity was the tutorial unclear or was it snap-minimized to not bother reading it (which is fine I do that sometimes haha). 

 I didn't notice any instructions or tutorials tbh  ... I basically played it  by doing what felt natural or logical from my pov.,
So when the resources started stacking up I thought the lower right window was a container where I could get the building process  for a house to start.
And I didn't get the toolbar you had in the demo with Rick and Tim (btw  for multi-select you should have a click and hold mechanism , just lmb ).
Now from what I gathered, you don't want to spend months on this anymore, which is understandable.

So I won't bore you with more text, but I think that if you elect not to use a tutorial(or at least have it available) , then the UI experience should be a bit more polished I think .


But  again I  don't play games in this genre, closest thing is Civ6...but there (if I have time to play ...or just get sick of developing my own game -fixing effin bugs  in king of crokinole) I never read or do the stat thing, I basically pick Alexander and take over the world through warfare ... and I don't know anyone who goes for the other victories ...and if they do, I am unsure if I really do want to know them  :) 

So maybe you need to take my words with a grain of salt , I just know that sometimes you're so deep into your game that you miss the bigger picture ...happened to me a lot of times and then it helps to get a complete outside view