Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Really great atmosphere and the writing is really solid.  It's understandable but a bit silly that there's a pool of water in the base but you can't drink from it, even if you're dying of thirst. Similarly it's a bit odd story wise that waste respawns outside. Gotta make some sacrifices of realism for gameplay, of course. The airlock is really cool the first time, and I can understand why it might be necessary coming back in, but for leaving it feels like a huge time sink. Feels like I spend 1/3rd of the time a run takes waiting for the doors, 1/3rd watching my character point at things, and then 1/3rd of it actually doing the exploration. It's a lot to get to the point where you can actually go around and find stuff. No idea how many interesting things are hidden out there, or if, say, a certain hatch is openable.  Would be nice to see sprouts do more than just be a leaderboard number, but obviously this was a week long game jam entry! It's a really solid entry and y'all should be proud :)

Sorry I havent read this before! Thank you ephemerald for your feedback. About the pool of water inside the base, I feel you're right and will come with some changes for it, thank you for pointing this detail. About the waste respawning, yeah. I like games as more realistic as they can in this kinda details, so this time we had to sacrifice realism for gameplay. If we had made a single player experience, wich would have been a good idea too, the waste would for sure not respawn! I usually prefer single player experiences because I can have control of this small things that makes the games more realistic.

About the airlock, the first times you go out it may give that impression but as soon as you upgrade your suit enough, you can stay outside quite a lot of time and go far to explore. So maybe this will happen at the start of the game and will happen less as long as you play. We have plans of adding new zones, new suit upgrades with more oxygen and places where you may be able to breath for a while. So the idea for future is that you can go out the base and not come back in quite a long time. Anyway, I will may try to make the door animation a bit faster at some points.

Thank you so much!