Thanks. =)
Yeah, I was thinking about an infinite mode, where the debt goes forever higher, too. There are games like that. But as you said, I don't know how many people would really want that. I think Hard Mode used to be like that, or is still like that. The reason I decided to create an infinite mode was because there was a desire for a more h-scene focused playthrough. So, the goal was low pressure, instead of high pressure.
I did think about releasing "when it gets done". My worry is that I'd end up procrastinating, lol. I think I do like doing sprints, even if they are a month or two months long. That way, I have a deadline driving me, and I can measure how much I can do in a given amount of time. I was looking at how much I've gotten done in the last few months, and if I toned it down a bit (which I think is needed), I suspect I'll be done with this game after 1.5 years, lol. That sounds like a lot, but it really makes me appreciate how much work goes into making games, aye.