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It’s either:

  1. I made it so that everything is responsively scaled (screen width and height based), including the movement of everything (the player is supposed to move about 1.5-2x slower than everything else to add to the heat of frustration and intensity).

  2. The lag brought by having to play this in a web-server which is embedded onto Itch’s web embed with a lot of things like assets, comments and other things loading in the background and being shown into the UI.

On your case that’s number 2, I encountered the same thing while playing the other web-embedded games submitted to this jam as well, I usually just have to play a couple of times and the storm would settle down.