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A couple of reactions:

 - Longer nights (by 15%) seems to be really beneficial. More enemies to kill means more XP per level, so you stay ahead of the difficulty curve more easily. No real downside?

 - The blue sword ability (+25% speed after a special attack) seems to stack too well when using many abilities at once. Use all four abilities at once, and you're a machine gun. Maybe some wrong calculation here?

 - Wizards get trivially easy as soon as they unlock a bit of lifedrain plus the skill that turns it into magic drain. You basically don't run of out mana anymore, and just get as many +Cooldown skills as possible to spam attacks. Seems that damage done by magic spells triggers lifedrain, which is maybe too strong?

 - Summoner's basic attack feels pretty boring and incentivizes just spinning in a circle sending snails in each direction to kill enemies off screen. Maybe a different play style, where you can rapidly send out several snails at once, but only so many per second? For example, imagine a progress bar that goes from 0 to 100. Sending a snail costs 25, but the attack speed is 0.1 instead of 1.5. Send 4 really fast if you want, but then wait for the progress bar to refill. Means you can address sudden big attacks from one direction. Anyway, I felt the summer felt dull, like I wasn't reacting, just preparing.

Thank you so much for your feedback! I think you'd quite enjoy some of the chats on the Discord Server which touch on these topics and more.

As for the feedback in the post:- 

- Longer Nights were always intended to be a double edged sword, builds that are likely to run out of resources should struggle with the extra time. Unfortunately we don't have *that* many builds that rely on mana currently so it's generally a benefit for the player. We'll see how that shakes out as we add more talent packages.

- Calculation on Enchanted Weapon is working as intended - but the ability is definitely too strong currently. It's supposed to be powerful with 4 abilities (that's good synergy) but not THAT powerful.

- The lifesteal spam on Wizard will be heavily hit by a huge upcoming change next update:- Abilities can no longer lifesteal.

- We're very aware of that dull play pattern for Summoner - I don't think we'll be adjusting it this update, but likely the update after he'll see some fundamental changes. It's very possible we'll investigate something like what you'd suggested.

Very well thought out feedback! Hope my responses make sense.