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That is a bug. There were a few of those that came in from having split functionality between expansion themes. The intent is to slow the character when they're in the higher stages of expansion, but to have all of that cleared when going through the med bay for recovery. Same thing for in caves, but just not able to beam out from underground. The best bet is to get to the surface and then you can reach the ship again.

This bug has been addressed, as well as adding more options for encounters and story that helps with the grind. But they are currently in the v0.9.0 which is in supporter early access. For now, the early access version is delayed from hitting the free general release by a version. v0.9 will hit general release once supporters get v0.10