Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

This is basically Gundam meets Earth Defense Force and I'm liking what's on offer so far.

A few suggestions/requests I'd like to make:

1.) More varied melee attacks for the Mechs/GBs - It might seem like a strange request but allow me to explain. The melee attack right now only consists of a single beam saber attack. While a well-timed and well-placed hit can squash a bunch of bugs, the notable delay between melee strikes does mean that players wanting to add more melee into their combat would run the risk of getting swarmed.

For the ace version of the default suit, perhaps having it strike more than once when the melee button is pressed would be helpful.

As for the mining Mech, a more aesthetically fitting melee attack in the form of a jackhammer or a mining drill would work.

2.) More health for the Mechs - It could be that my skills in dodging are utter horse shit, but despite the descriptions, some of the Mechs do not feel as armored as the descriptions say they are. Take for example the mining Mech, the RR-99 Urocissa. The description says it has impressive armor but its armor value of only 1500 makes it not worth choosing over the other Mechs.

3.) Faster movement speeds, especially when in Hover Mode - After playing through games like Armored Core, Mechs boosting across the battlefield are a sight I try to see if other Mech games do. While the thruster mechanic are solid, the boost in speed isn't as noticeable as one would experience. Making the thrusters give a stronger and more noticeable boost in speed would be appreciated.

4.) Better mouse control in menus - While the mouse controls in the menus are alright, they do seem rather lacking in a few areas such as the pause menu while on missions. It would be ideal that, in a future update, this would be addressed.

5.) Large spare ammo reserves - While some ammo can be recovered on the field, it's still possible to run dry with the three weapons equipped on the Mech if players are reckless. Perhaps increasing the spare ammo reserves would mitigate this problem.

Thanks for the comment. The health values will be changed during the development. All of the values, like item prices and weapon damage are in a mess right now. Thankfully all of the values are made so that they can be easily tweaked. Feedbakc from player is very valuable when trying to figure out the game balance, so that's why I encourage people to give feedback. The melee combat is something multiple people have pointed out, melee combos seem to be a highly requested feature. Also, you are 100% correct about how the mining melee should be a drill. I would have put it in right from the start, but I ended up settling for the placeholder beam saber. If I tweak the melee combat I'll definetely take another look at the weapons. Thank you very much for the feedback. This is very valuable.