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The main feature of the game, the growing ball, is a really captivating idea that I haven't seen anyone else do. Not only is it visually satisfying for the player, but it directly alters the gameplay when the ball changes size. I also liked how the game received minimal adjustments in other areas in order to emphasize the growth mechanic. The giant ball would be far less attention-grabbing if there were wholesale changes made to the visuals, controls, etc. However, the ball seems to gain speed extremely quickly - faster than in most other projects. This results in a short gameplay experience where player control means nothing once the ball reaches a certain speed, regardless of size. Giving the ball a much smaller initial size may remedy this problem.