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Found this a couple of days ago, and I'm a bit blown away. It's the exact type of game I've been considering making myself for quite some time, but with a different theme, so seeing this made me really happy. 

As for some constructive feedback on the game so far. 

*Things that I would think are easy fixes and should hopefully be fixed/added ASAP

- Being able to see the names of the different zones. Right now from what I gather, you only get to see the name of the zones when you successfully take over an area. This makes it a bit confusing unless you memorized it really well. Making you able to see the name of the zones when you enter them would be a very good quality of life improvement, even if its something as simple as hardpainted on the map itself. 

- Being able to release/remove monsters. Adding an option to remove undesirable monsters would be really nice and probably not too difficult to implement.

- Being able to rest while exploring. This is a big thing. Right now there's alot of unnecessary clicking as you explore five times, then have to click out, then back, then back into the home zone, then into the garden, then into your hut, and then click rest. Then when done you have to go out and into the zone again. It kind of eats up alot of your time when exploring, and starts to become an annoyance after a while. Adding a button to your little menubox that holds the Map Eye button that allows you to rest would be fantastic. Either; A) add a button that takes you to your hut. Simple but  would still result in a bunch of extra clicks anyway. b) Add a button that allows you to rest in zones. You could even add the possibility in the future for things to have a chance of happening if you rest in the wilds. 


*Other things that could use some quality of life improvements

- The instinct tree could be a little clearer. After finally figuring it out it's not an issue, but when first clicking it I had no idea what I had to do, and didn't realize the green thing was a clickable unlock even. It could be a little clearer, but You've probably got that on the roadmap. 

- Overall information is a bit low and misleading at times, also something you're probably working on. A big example is when exploring some zones and getting the response "I should look somewhere else." Yeah okay that's not very helpful. I don't know if it's a null response, with no possible monster actually being on the map or maybe my companion monster sucks too much (I don't know if their stats actually impact exploring right now even). A little information would be nice so that it's clear if I'm wasting tons of rounds trying to explore an area that is actually empty. 

- Having a list or a little spritelist on the maps of which monsters you've encountered in an area would be a neat little quality of life thing as well. 

- I also felt a bit unsure when it came to map areas and "ending progression". Hard to know if most of the map areas are inaccessible permanently in the current build, or if I'm supposed to do something to unlock them. (Have conquered 2 tiles away in all directions). And the ending progression, is that just placeholder? Is it something that is doable right now? Also completely unsure!

You've got a great framework here, I hope my feedback is taken as constructive as it is meant to be, it is by no means meant as negative critic.  I'm looking forward to seeing what the future holds for this game.