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Sweet baby jesus! From 5 hours to 5 minutes in the "WIN - Compressed" version. Thank you! I have so much to say about this! First of all, I love the little intro, didn’t know I was actually looking at your “persona” in that DA post o///o
Second, I can’t believe you’re using RPG Maker to do a visual novel; not because it’s bad, but because I actually did that once and thought I was the only one, haha. Now, I don’t want to disturb your creative process, but hear me out. You should switch over to something specifically designed for visual novels, like RenPy. You’ll automatically get a save system that will let players save at any point, and a dialog log where they can see the text they’ve been shown recently. RenPy requires a bit of coding, but it’s not that hard, and it will pay off. If you decide to stick with your current setup, that’s fine, I think you’re doing an excellent job!
You made a lot of 3D art and not just traditional character portraits + background, which looks fantastic. I think you’re missing some background ambiance (maybe some wind and birds sounds in the intro, it’s too silent without the music). The writing is really good, and the story is interesting. Those are my initial thoughts; I need to play more to give you more feedback on the story. Cheers!

Wow, thank you very much for the analysis. I will think carefully about everything that you said. <3 Oh yes, you're right, Ren'py would be a good alternative, but unfortunately, I'm not good enough to work with it yet. Who knows in the future when I'm more experienced. This is just the beginning of my journey as a developer, so I still have a lot to improve. Thanks for telling me where I can improve. I will try to increase the number of save points in the game so that when the player closes the game he doesn't have to rewatch many dialogs. But unfortunately, putting the option to save at any time (even during the dialogs.) may cause bugs in the loading of the videos. However, I am already looking for solutions to these problems. But for now, my focus is on creating more content, like renders, animations, and character histories. Cheers! <3