Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Thanks! Yeah, I think you're exactly right. I think the spark is there in Darkmorrow Arena, because its scope was intentionally small. That, and the fact that characters are not randomly generated, meant each character could be fleshed out a lot more. That's a good lesson for me for the next game I work on. I think that makes me happy, because I see both Darkmorrow Arena and Delivery Pilot as proofs of concept, and ways for me to learn how to make games.