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(+1)

The presentation is certainly unique and charming, and I'm excited to see the rest of the characters & setting get fleshed out eventually.  I'm going to side with the crowd and agree that Enter to pause is just a little too unorthodox.  Also, I flipped the camera a weird angle and had to restart the game to fix it.  Overall a tasty demo, I'm looking forward to future progress!  Here's a video of my playthrough, I hope it helps!

(2 edits) (+1)

There are a lot of bugs I didn't notice because they weren't showing up in the editor and only showed up in the compiled game and I didn't do any testing with the compiled version.  I just have to change the way a few things are done internally.  Most of the buildings have an interior / you can go inside and they all have ai generated walls.  You also missed fishing which you have to go to the end of the dock to do, Fishing isn't really all the way in yet though atm it just plays a broken animation. 
Also, that first group of people you saw but avoided because you thought they would try to fight you? You could talk to those guys, all that dialog is changing though.  The buildings used to be done differently, and talking to him would unlock the gym door, but that was when I was doing the buildings a different way. 

The piano picks a new song each time you walk up to it.  
The game is still super early in development / wasn't really ready for Demo Day but I figured I'd upload it anyways.
Thank you for playing.

Oh man!  I missed fishing!  Oof!  I'll try out the stuff I missed  Don't feel bad about submitting early, it's real useful getting player feedback right away & we all help catch bugs too ;)