I understand that this is coming some time after your comment was originally posted, but it seemed that such a condescending comment deserved a response. Many Journaling RPGs are functionally content generators that the player uses to write about a character's experiences. The decision point occurs when you decide what to do with the prompts. Many players want the experience of the role they choose, not the limitations of the roll they made.
Not enjoying those type of experiences is reasonable. Ridiculing the game creator, and by association fans of that type of experience, based on your subjective requirements is unreasonable. An RPG does not require a fail condition, nor hardcoded mechanics to resolve the narrative.
For some perspective, one of DriveThruRPGs best selling indie games, "Journey", is precisely presented and designed to be a content generation game. It's a great game, and this one seems to carry on in the same genre.