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Haha, no it's alright! Commenting a bunch is fine, don't worry.

It will just be a single update in January (with no update in December), although because I'll be taking a month off and also because I'll have more time to work on the game thanks to the support on Patreon, updates from then on may be a bit more substantial.

I'm not quite sure what you're referring to with the Winners Bar update, but for now the only things I have in mind for changes to the bar are adding more rewards and changing what some of the quests are.

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So for the Transformation update, will you be able to choose at the beginning of the game, and if so how will that work for players who have been playing for a decent while  such as myself and will there be a set of options that extends as you interact with other players, and will that affect how you look in the mirror ( if visuals are included later on ingame). Also for the Halloween update should a screenshot be required for proof that items were lost should an incident occur with the save file somehow? Speaking of losing items I noticed that in the Curse of Nothingness, I lost my Green Enchanting Stone, even though I hadn’t used it.


I remember you saying 

  • Meet the person who teaches you skills at the pier, and also meet the person who owns Winner's bar.

Which is what I was referring to by the Winners Bar Update.

Oh, right! For the person that runs the bar you can talk to them whenever you're there, you don't have to do anything special to meet them.

For the transformation update, you'll be able to set species options at the same time you would usually input your name. I'll also let you change those options when you upload an older time machine save. And yeah, the species options should change some of the interactions with characters as well as the mirror descriptions.

For the Halloween update I don't think you'll have to worry about losing items, since any items you get aren't particularly important outside of the halloween update.  As for losing the green stone, I'm not sure what to do about that other than try to replicate that and try to fix whatever bug happened.