The final dungeon of the game feels amazing and explorative- rather, the entire game's map design is built well in general- so good that I hardly needed the minimap to navigate myself!
There are two criticisms to the gameplay, however-
The first is regarding the swinging- I wish it was a bit freer to tilt and change the direction of the momentum of the swing. It takes around 2~3 periods to change angles even for just a little right now.
Second is that I wish there was a separate button for sprint and dash- maybe? It does feel a bit intended as a part of the design, but I can't help but feel stressed sometimes nonetheless.
wall jumping, while sprinting, feels very difficult and uncomfortable because of this reason.
Other than that, the movement feels unique and fun to toy/parkour around! I had a good time playing the demo.