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Nice concept. It's like power wash simulator, but darker.

Thanks for the comment. If you don't mind: what makes you feel like it's a bit dark?

I had some other day life game mechanics ideas to mix with that could reinforce a feeling of "sadness" depending on the angle you view them, which is sort of what I was going for, but I didn't have the time to think better and implement.

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They are very similar conceptually, make dirty stuff clean. But where simulator has a cheery and cartoonish tone, there's something more human about mold. Mold, especially in an apartment, is something people really battle with and fear. There's a constant need to keep vigilant lest you be consumed by death and decay.

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Thanks for the reply. I see it as a battle against the mold itself, against time and against the lack of disposition/energy. It's a quite frustrating aspect of (my) routine (and it also applies to other things) and also a bit comic.

Thanks again. Cheers.