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I tried the game again this time without spamming buttons and it was actually pretty fun. The game is really fast at the beginning but you quickly unlock enough of the lantern upgrades which makes it a more fun experience, especially considering lantern oil drops works in % so you can stay a good amount of time in the same dungeon. Unless im mistaken there's still some mechanics missing like the artifacts and the crafting cubes so it's normal that the game isn't really balanced. Played like an hour and got to tower level 20, don't know if it changes much but having more enemies variety is cool. I didn't even see that the screen at the beginning had two more buttons for save/load and options, it's a pretty cool way to have a in-game menu with rpgmaker. Game has a lot of potential, i'll try the next demo for sure.

Thanks a lot for playing, and impressed you put so much time in it. I'll continue to furnish the game and try to make the climb fun and varied enough.