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(17 edits)

Day 152 - No interesting updates now, so I spout out some of my plans and stuff

  • The main thing is the third area, IceBox Storage. Basically after battling Angler Lophis or the second boss, the player gets in the mine's freezer storage, inside were obviously ice blocks with ice physics (don't worry, I'll tune it as much as possible), but also food items in the level system, like jelly springs and boxes. I planned the player to gain the ability to ground pound or roof pound(dash upward, yes a bad name) with produce a damaging shockwave when you hit the floor, at first inspired by A Hat In Time's Ice Hat.
The third area concept, Icebox Storage
  • The second main thing is the new fonts. You can pick basic, thick, square, and square thick fonts from the option menu. And also planned some dialog system.
The fonts(basic, thick, square, square-thick) and the dialog art
  • The lantern ammo thrown by Minlie are now in perfect arc.
  • Both the metroid/one room and the scroller/long room cameras will be thanos-snapped, with the cameras that stopped at desirable spots taking both 

Okay that's it