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Honestly, I though this was really clever game design! At first I though it was too simple, and didn't allow for player choice, but then it moved on and you were required to be precise. You were also required to gauge the distance for the platforms. Yes the physics were a bit wonky at time, and the enemy hitboxes were a little unforgiving, but I kinda like how it required you to be precise with your platforming, and it wasn't too difficult to overcome. I'd suggest a death animation or something to give the player visual feedback for dying because it's very sudden and unexpected.

Awesome job! Very impressed with this one!