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Semi-on-the-fly remarks:
  1. Controls are QWERTY-only instead of layout-independent (I have an AZERTY keyboard), BUT arrow keys are enabled.
  2. The atmospheric music/sounds is oppressive, as well as how the flashlight slowly weakens (clever implicit indication, by the way!).
  3. I wonder if the walking metallic sound that plays sometimes when you move is the same as in Half-Life! It sounds extremely similar. :)
  4. I managed to stay alive by moving constantly and getting flashlights regularly.
  5. Had the enemy take some blows at me at some point, although not fatal, so I guess you have some energy/health, maybe even self-recoring capacities.
  6. At first, I was wondering if you had to find an exit, but apparently, the world is infinite and generated procedurally. (I could recognize several architectures.) Since the game page states ‘you try to find your way out’, I am unsure whether you can actually go out!
  7. I could have continued playing, but stopped after 15 minutes (when my Pomodoro rang XD), because I am too much of a sissy to find out what happens if the enemy catches you. XD The screen capture will be enough!
  8. Out of remorse, launching again to see the game over.
    Hey, if you stay at the beginning, after the enemy disappears the first time, do you stay safe?? It looks like so! XD
  9. Voluntary game over: ah, no specific sound? Also: you can still move your head around!

Takeaway: really scary, with lots of darkness and flashlights; it reminds me of Doom 3! As others said, just a scream looping problem apparently, but apart from that, the game runs fine and the way the world is generated procedurally seems nice. Maybe a bit too easy to escape the monster? I could run for a long time without seeing him, and when he showed up, he seemed a bit slow. Some variety in the mechanics would make the game even more interesting, but it may be hard to think up something simple, so I think this is already nice. Also, it looks like your take on the theme is classic (apparently, many games interpreted it as horror), but to the point; it just means the twist is less original.

First genuine horror game I played in the game jam and I was so frigtened. XD Good job!