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Yeah...dev hell tends to be my biggest struggle during game jams XD I'm glad you liked that mechanic, I wanted to have a bigger variety of fakes that all differed in behaviors but ran out of time.    I do like your idea though of putting them all on the same screen but changing where they are in the cycle so it is less obvious which are fakes initially.  Would probably need more behaviors to make that work, but I certainly see the value.  Thanks for your comment!