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Same as alot of other feedback, love the magaman zero vibes. A shame the slash doesnt have a sound effect to it yet but I love the swing combo animation and the swirling dash slash. The dash itself is alot of fun to use especially if you combine it with a jump, I wish you could dash off of walls like in some of the Zero games. Spikes were difficult to see in some locations (mainly the outside spikes after the indoors section) making it difficult to traverse, and had to play super carefully as to make sure there are no spikes below the screen. Checkpoint system is appreciated. Killed the boss at the end but it would get stuck in its death animation (not sure if that was a bug or its just not finished yet). Also you should try to make it more clear that the arms can't be hit, and when the boss is invulnerable since that was confusing when I first encountered it. I mainly mentioned off the negatives and such but like others have mentioned, this game has great potential is already a lot of fun to play. Make sure to keep us updated if you continue with this game.

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Thanks for the feedback! Yeah, the end of the level event is kind of unfinished because it was supposed to link into the cutscene system, so it's kind of a wonky stage-end trigger. I also think I went a bit overboard with the spikes at the end of the level, and I should have probably added an "not effective" hitspark and sound effect to better signpost the invulnerable areas of the boss. Also, I should have made this clearer in the post, but I posted this demo as a sort of "send-off" for this project. I'm working on another game right now, and I don't think I'll be back to this one anytime soon.