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(1 edit)

I enjoyed the puzzles in this entry, there was a nice mix. The inventory objects themselves were a bit unwieldy to use but other than that I would say they're all enjoyable.

I actually disagree with the others here about a top-down camera, I quite enjoyed the unique perspective. The issues with visibility could be fixed by occluding around the player. I also suspect some of the camera movement issues come from the very far sides of the screen not responding due to being out of the window.

The pacing of text, actions, and sounds sometimes skipped. I don't think I missed anything critical, though. 

The story itself has a nice turn that could be nicer to play into gameplay or foreshadow more.  Perhaps the impact of the end is lessened by it's presentation?

The art is nice overall but feels slightly inconsistent to me. The UI, main menu, character, and environment all feel a bit different to each other stylistically. Audio is all good, I enjoyed the ambience. Also,  the door in the box room isn't clear it is blocked because of the 'unlocked' text at the bottom.

All in all a fun entry, hope my feedback was informative.