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I ran into a bug where, after I realized it would be a good idea to use the watermellon's ability to force everyone to attack it for half damage and combine it with the flaming cherries(?) ability to inflict damage on anyone who attacks a particular target, the last of the enemies in the line died in the process of attacking the booby-trapped ally and it softlocked without letting me pick actions for the next turn. Aside from that it was an impressive game for a jam and I can't fault a corner-case like that considering that the game was made in a week.