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The level designs were clever, with later levels being more difficult whilst still being reasonable. I think the rate that new gameplay elements were introduced was perfect. It is a good idea that certain key objects were illuminated, as it encouraged me to move towards that area.

I like that the teddy bear was a critical tool and could also become a self-inflicted time limit in some levels. 

The throwing mechanic felt a little underused. However, based on where the hint about resetting appears, this mechanic might have been difficult to design around.

The 2D sprite graphics and menus looked great. The music felt correct for the setting.

A short, yet enjoyable game.

About the throwing mechanic. I wanted to use it so you could throw it where it is dark so you would know where to jump. I didn't do this because the player would be resetting all of the time. Thanks for the other feedback too.