Yep, I agree with the other reviewers that the difficulty with the insanely fast homing enemy was too much for me. I got the double jump and circled back to the starting area, then made my way into the zone that looked like organic foliage before having died so much that I had to ragequit. This game definitely looked like it would be good if I could make it farther. I admit my own game is also one where I expect players to die a lot, and you have a quick restart which is important in pulling off such a game. In mine I also nerfed the enemies a little bit each time the player dies so eventually it gets easy enough for them to win; I'm not sure if you would consider that a good design approach or something you would want to do in games where you know it's gunna be hard, but since I did it you can see it in action (admittedly in a different genre of game) and whether it "feels" allright.