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(+1)
Hey, quick correction. You don't have to use Time.fixedDeltaTime. According to Time.deltaTime Unity Docs. (https://docs.unity3d.com/ScriptReference/Time-deltaTime.html)
'When this is called from inside MonoBehaviour.FixedUpdate, it returns Time.fixedDeltaTime.'

Ah yes my bad, I totally forgot about this !