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didn’t understand what I had to do to get out of the house)). Perhaps it is worth abandoning the swaying effect, as the eyes are very tired. Based on the description, the idea is very good, so success in the implementation of everything planned!

Next update will have a tutorial and will have the 1st person seasick effect reduced (if not removed entirely), to get out of the house you'll have to complete a few quick quests that are stated and explained shortly in the journal (Accessed by default with J key)

Thanks for such a prompt response.