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(1 edit) (+1)

Now that 3.1's out, bug report:

The little minigame to clear your inflation is still broken, it flickers the blue color for somewhere around 0.05-0.1 seconds on average, maybe a frame or two. The stretching minigame is fine, though.
If the tiny window of success is a feature and not a bug, then can we get a little line on the bar to help us time it instead of relying on luck or superhuman reflexes?
(Windows 10, playing with both a controller and KB+M, v3.1.0, both in town and in the starting zone, RTX 2070 Super, all settings maxed.)

I do hear everyone's pain about the deflation minigame, and I am looking into changing it to work differently (possibly as a random timed button sequence) so it doesn't appear as buggy (though I've been prioritizing nailing down more fundamental gameplay aspects/systems first, which I'll explain why shortly).  There is a bit of a fundamental issue with it in the design side that's not so trivial to fix and that is the fact that I don't want the deflation to be too easy to do straight away as I want the experience to be having to deal with the inflation as and when it comes, which being able to deflate too soon and/or too easily ends up working against, since you'd be able to too easily just deflate to only have to experience your favorite moveset without consequnce/risk.  So because I've still been hammering away at fundamentals of the game's overall structure, I've decided to leave the deflation be (although partly because I keep forgetting about too because never feel the need to use it myself even in long sessions) until some parts of gameplay are figured out so I can properly slot in all the different ways to deflate without fear of them not fitting into the game (I am already getting pretty near to another milestone for that, so it hopefully wont be that much longer until I can properly address the deflation mechanics).  I do understand that this isn't really the most satisfactory explanation on what's going on with the deflation minigame, but hopefully you'll understand a bit of why it's taken so long to fix ^^;

Also, could you explain what you mean by "deflation is mandatory now with how the game is played?" ^^;

I don't really understand how any of the changes to the gameplay would make being inflated significantly harder than previously?  Is it the new movement system/movesets (I made the inflation movesets have similar capabilities (lateral and vertical wall jumping especially) now, including spherical)?  Is it the way that money is made now?

(+1)

I was referring more to how being spherical prevents you from using most of your moveset and what counts as "tricks", keeping you from doing as well as you could during the rated trick sections.
Getting money and doing tricks during the other shapes seems fine, though.

Unrelated side note, suggestions:
1. A little glowing/dim OPEN sign for shops that are currently open/closed.
2. Some kind of change to how the text above the little trick block things appears; they're hard to read unless you get the camera really close.
3. Maybe a taunt/trick button that can be hit mid-trick to earn a little bonus points?

Thanks for getting back to me! ^^

That makes sense that the spherical feels that way at the moment, it is a lot harder to get the hang of, though it is possible to wall jump like normal if you charge the jump long enough and release close to a wall but not too close to the ground, which can get you a lot of speed that can earn you a massive number of points if done (though again it is a bit tricky to get the hang of).  I'll definitely need to add in more tutorials once things are more settled ^^;

1. I'll definitely be considering adding a more outward visual indicator of the state of the shops so you don't have to check (or some way to get the opening times otherwise)

2. I am going to be replacing the cubes with more unique custom models for each once I'm able to get the chance to make them ^^

3. I'm definitely considering adding a trick button like that, especially since it could be fun to see how she tries to do them when inflated in various ways xD