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Hello! Thank you for support

i wouldnt say its something major, but i think the starting phase should have some sorta variance based on character choice. like i really liked how the story played out overall and really anticipating the finish of the game. but why give the player choice at the start if its just "bitching about job/binge drinking" while choosing the less bitching options just involves the same binge complaints. i personally think if you want to give thought options at the start. at least let the less complaining options not be just as complaining as the angry choice options. GRANTED i didnt redo the first part to check how even more complaining you could have made the angry options. I just assumed it was overall super complaining. long response i know but. I feel for the mc. but i think some of the starting choices for when you are trying to be less angry are just "im super fucking angry despite what the choice seemed to indicate" maybe put something like a "option choice 'still very angry despite trying to be calm'" thefirst part of the game was the only part i felt like "why are choices even a thing. i seem to just be pissed off drunk and fuck everyone" despite the talk options seeming to show a variance in anger. since obviously the mc would be upset. 

sorry for the wall of text. the first part really had me questioning the decisions part of the game. but it really solidified how the game worked later on.

Still cant wait for the finished product. thanks for the work done so far! keep it up!