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There were a few technical aspects with some bugs or flaky behavior but it's a good take on the theme and the level design is solid,  making good use of your core mechanic.

Yeah, for a few those problems, I hope to figure out what was wrong before I participate in my next GameJam. Would you know how to make the movement more fluid perchance? Thank you so much for the compliments. I hope to see you in future GameJams.

There can be a lot of things contributing to the movement feeling strange, I'd recommend checking out an end-to-end 2d movement tutorial like this one