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(1 edit)


:(


Not to mention everything leading up to launching the game, was triggering every AV protection my system could throw at it, from Chrome blocking the download, to Win10 refusing to open the executable unless I whitelisted it manually

(+1)

Ah yes, it's been a while since I've shipped a C++ executable. The error you're getting probably means I missed a DLL dependency, and the AV/Browser blocking is most likely because I didn't switch to a release build (Executable still has debugging symbols and such, as well as a console window).

I'll see if I can get that fixed a bit later!

Updated the distribution, might or might not be a smoother experience this time. Give it a go if you have time and we'll see if I got it right this time!