"There really isn't enough hours in the days," are the truest words ever spoken XD.
Games with lots of content do seem to be logistical nightmares, but are well worth the headache the are to make.
On a side note, how hard is it working with Ren'py and what medium you are using for characters and animations?
I don't have any artistic skill but have been toying around with the idea of making my own game for a long time... mostly one focused in game design and concepts like risk vs reward and journey vs finale. I have had other ideas however my lack of artistic talent shelved any of them and many engines and or graphics mediums seemed way too complex for me to make any kind of game viable.