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Löve2D Plugin Problem

A topic by felipetesc created Oct 28, 2016 Views: 828 Replies: 1
Viewing posts 1 to 2

I was trying to create a Love2D project with my own folders and file's structure but even if the project is correct, I tested before, it's hard since the plugin adds a number after every folder inside the project's folder. As an instance, when I opened my the entrie.json, I found the following contents (I will omit all it's contents since this is a simple proof):

{

"id": "9",

"name": "scenes",

"type": null,

"children": [

{

"id": "10",

"name": "SceneCredits.lua",

"type": "lua"

},

{

"id": "11",

"name": "SceneGame.lua",

"type": "lua"

},


And if I open the folder C:\Users\MyUser\AppData\Roaming\Superpowers\projects\love2d-boilerplate\assets I find this:

lib (6) (lib is a folder on my own project)

So, the reason why I can't Run the Project when I press F5 from the the desktop client is simple.

And, by the way, I build the app, everything works just fine. So, if the same procedure to "build" the project is used with some changes, it may solve the problem.

I will read the srcs from the plugin and try to solve this, if I find a way to "fix it" I'll communicate it.

Thank You!

When running with LÖVE, the files will be exported raw, so you don't have to worry about the numbers after the folders. Those are only in your source project, not in the exported version.

Deleted 1 year ago