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Thanks for the reply – you've encouraged me to dive in and try Godot & Escoria.

It's been a while since I've dabbled with Godot, and I don't think I was even aware of Escoria back then. So far I'm impressed and hopeful! Everything is well documented and, on the pure Godot/GDScript side of things, that wealth of tutorials is reassuring.

I've always appreciated how the AGS community is this small but devoted audience, totally tuned into and supportive of these particular kinds of games – that's been just as important to me as the technical expertise that's always on hand. So I'm slightly remorseful taking a small step away from that, but I guess it's up to the likes of us to build an inspiring community around Escoria! And yes, the versatility offered by Godot is hard to ignore. Similar to you, I'd like to think I can bolt certain RPG elements on to my future projects without too much trouble. And of course, fill them with fancy particle effects and so on.

I should mention, I really like the original Fhaloness and I'm looking forward to seeing how you expand upon it. Keep in touch!

Building an Escoria community sounds like a good plan! :-) Looking forward to seeing what you're going to do with Godot/Escoria and I'll keep plodding away over here as well. Thanks for your kind words about Fhaloness!