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THE GADGET SYSTEM UPDATE 14.01.2019

I replaced the old defensive weapon system with the gadget system. Now the player can equip the tank with 4 different gadgets. Currently, there are over 20 "Active Gadgets" like calling in an airstrike, increasing the fire rate, generating an EMP blast etc. and 4 "Passive Gadgets" Damage Upgrade, Armor Upgrade, Gadget Upgrade and the possibility of not using any gadget in a slot and increasing the score. Every gadget has its own duration and cooldown and there are some powerful combinations possible!


MAPS

At the moment there are 4 maps to fight for the highest score.


PINEBRIDGE MAP


TWO ISLANDS MAP



DRYRIVER MAP



DUNES MAP




AUTO AIM

It is now possible to lock a target and the turret of the tank automatically aims at the center of the target. While "Auto Aim" is active, there is a damage penalty applied to the projectile. Auto Aim is best in close range fights.



RETICLES

I created a different reticle for each barrel.



STUN SYSTEM

I also implemented a stun system, where each weapon has its own stun power. A stunned enemy is "turned off" and can´t do anything while stunned.


ADDITIONAL IMPROVEMENTS

-> driving system of the player tank

-> AI path following.


THE NEXT UPDATE

I am going to rework the spawn system of the enemies, to have a nice wave based system, with increasing difficulty. With that update I am probably going to release the game too :D