THE GADGET SYSTEM UPDATE 14.01.2019
I replaced the old defensive weapon system with the gadget system. Now the player can equip the tank with 4 different gadgets. Currently, there are over 20 "Active Gadgets" like calling in an airstrike, increasing the fire rate, generating an EMP blast etc. and 4 "Passive Gadgets" Damage Upgrade, Armor Upgrade, Gadget Upgrade and the possibility of not using any gadget in a slot and increasing the score. Every gadget has its own duration and cooldown and there are some powerful combinations possible!
MAPS
At the moment there are 4 maps to fight for the highest score.
PINEBRIDGE MAP
TWO ISLANDS MAP
DRYRIVER MAP
DUNES MAP
AUTO AIM
It is now possible to lock a target and the turret of the tank automatically aims at the center of the target. While "Auto Aim" is active, there is a damage penalty applied to the projectile. Auto Aim is best in close range fights.
RETICLES
I created a different reticle for each barrel.
STUN SYSTEM
I also implemented a stun system, where each weapon has its own stun power. A stunned enemy is "turned off" and can´t do anything while stunned.
ADDITIONAL IMPROVEMENTS
-> driving system of the player tank
-> AI path following.
THE NEXT UPDATE
I am going to rework the spawn system of the enemies, to have a nice wave based system, with increasing difficulty. With that update I am probably going to release the game too :D