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Created a camera reset system that locks the camera behind the player that brings the camera closer and fades in the aspect ratio. I'll work on targeting points of interest later but pretty happy with it for now.


Additionally, added in some post processing (it's hard to see because everything is grey) that adds a small amount of tilt shift, which blurs the top and bottom of the screen slightly.


I also added in level transition names, so when travelling to a new map, it will pop up with a little text at the bottom left of the screen with the map name.


To do now to fix this up is to create animations for the strafing and walking backwards.