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Just tried that out, unfortunately not. The thing im talking about is the ability to support multiple UV sets. My object in scene has 3 sets of UVs, that do display properly, since I've moved them along the U value. I've attached an image showing what I mean. I just wonder if there's a UV layering system I can make use of?

Ah okay, yes multiple UV Sets are not possible.
You will need to separate the objects into 3 models or place it on one bigger texture.
I didn’t thought it will be needed in pixel art so I didn’t implement it.