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Thanks so much that worked! 

As for the reason my skill tree is so huge, well that's because in my game each actor has three skill trees and a possible 4th skill tree they may quest for. I am only working on three per actor at the moment though. I believe I only need 5 more skill trees. It's a huge undertaking but it will be worth it.

I also have a question about switches and hidden nodes. Unless I am mistaken I can clearly see that the 2nd to last node in this skill tree is shaded differently. Is it suppose to be that way, if so can I make it look like the others instead? The node does work and reveals the last node (the hidden one) when activated. Also the last node has overlapping text. Would you happen to know why?

Also please don't worry about time. This is just a hobby I enjoy, and I am creating my game alone.  No deadlines or anything crazy. I am just happy you find the time to answer my questions. 

Hi Gumbanomicon,

there are different shading for nodes. In the demo active nodes are golden, nodes that you can learn next are green and inactive and hidden nodes are dark greyish. You can change this by changing the window skins graphics in the gamefolder/img/system/techtree/.
Those graphics are basicly window skins like the gamefolder/img/system/Window.png, so you can use any window skin combination you like.

Can you post a picture of the overlapping text in the last node?

Best regards,
Felski

(1 edit)

Please look very closely.  Its the header, icon, and costs.

UPDATE: I figured it out. I was playing with the node colors and noticed the node I had altered was still shaded. Then I realized Miracle Potion (2, 6) had Philosopher's Stone also at (2, 6). Because it was overlapped it had the shaded node on top of it. I thought that effect was because it was hidden hence my prior question about node colors. Though after looking at the node colors I think a text document listing the effects you used to create the node colors and the effects used would be helpful for anyone interested in creating their own. Perhaps even listing a few extras as Alternative1, Alternative2, etc.  Anyways I was wondering what happens if no node graphic is used for hidden nodes? Will it create an error or would no graphic be shown. I want the hidden node to be a surprise for the player and at the moment it leaves a shaded box with no text. Also thanks for helping me learn your plugin. Its quite different from anything I have worked with before.