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Error with latest version of GameMaker 2022.6.1.26

A topic by trollisc created Aug 12, 2022 Views: 186 Replies: 4
Viewing posts 1 to 5

Hey Ced, any chance you can tell why I am getting this error? Many changes have been made in GameMaker and was curious if you knew a fix and could upload an updated version of GGL? I am not sure the best way to contact you.


ERROR in

action number 1

of  Step Event0

for object parent_GGL:

animcurvechannel_evaluate() - first parameter is not valid animation curve channel

 at gml_Script_Ease (line 29) -             return _value1+(_value2-_value1)*animcurve_channel_evaluate(animcurve_get_channel(_ease, 0), _amount);

############################################################################################

gml_Script_Ease (line 29)

gml_Script_anon_Tween_gml_GlobalScript_scr_GGL_EASING_552_Tween_gml_GlobalScript_scr_GGL_EASING (line 29) -                             value = Ease(time, start, destination-start, duration);

gml_Script_anon_Tweening_controller_gml_GlobalScript_scr_GGL_EASING_2695_Tweening_controller_gml_GlobalScript_scr_GGL_EASING (line 137) -                         return map[? _pID].Return_value();

gml_Script_anon_gml_Object_parent_GGL_textbox_Create_0_12773_gml_Object_parent_GGL_textbox_Create_0 (line 523) -             var _tween_h = tweening.Get("tween_h");

gml_Script_anon_gml_Object_parent_GGL_textbox_Create_0_10032_gml_Object_parent_GGL_textbox_Create_0 (line 445) -             Update_progress();

gml_Script_anon_gml_Object_parent_GGL_textbox_Create_0_9499_gml_Object_parent_GGL_textbox_Create_0 (line 382) -                 Update_active();

gml_Object_parent_GGL_Step_0 (line 3) - Update();

Developer (2 edits)

Hi, sure, i'll look into it, can you tell me which object in particular gives you this error (i assume its the text boxes)?

I ran the latest GGL version with the latest gms2 version and couldnt replicate the bug.

Are you having the problem when you run demo rooms by the way?

Hey Ced thanks for the timely response. Yes it was for Text Boxes for your asset, that I had imported into my game. It worked fine before the update but I realize I also use TweenGMX and perhaps one of your scripts are using conflicting similar names. This has been a case in the past and I brought it up to the TweenGMX creator which he then released a new version with tween scripts that are easily identifiable as his and non-conflicting...though this may be the case again. Love your assets I'll try to investigate a little more when I am back home, was just hoping something would jump out at you as a conflict.

Hey Ced, this was indeed a conflict with a function "Ease" from TweenGMX. I renamed his function and it now works. I will inform the author, Thank you for your time and I apologize for the misleading topic title (you may remove it if you'd like)

Developer

Hey, no problem, i'm glad you found what whas causing the issue because i couldnt find it on my end.