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Loving the atmosphere! I also like how the state of the Novelist's mind becomes part of the challenge in finding the objects. I find the 2nd level quite challenging due to the zoomed in view, making finding that goofy-looking dog in the end super worth it! Chuckled and awed at it <3

AND I like that this plays different than the hidden objects games I've played out there! Those are usually just point and click, so they were fairly easy. The slight difficulty in this one with the time limit and challenges are real delightful. I won't mind another game in the same vein >v^)b

All in all, great job, Potato! 5/5 >w<)/  

This rekindles my love for hidden objects games, so yeap, that's saying something ;D

Thank you for the kind comment! Yes, since I'm using that one illustration repeatedly I want to keep the experience fresh, therefore I blended the level gameplay and story with each other for the extra narrative oomph. Hehe, I'm happy that the dog made your day.

Although I was firm about needing a timer in the level, I wasn't sure how that would be received when normally these hidden object games are relaxing experiences. I believe it has been actually quite positively received too by most players.

If I ever make a similar game - or expand on the universe - it will be a pickle on how to come up with new level challenges without them getting stale. Such as it's easier to go wild trying out features for a small VN like this than for a larger project that is meant to include far more levels. Because if there's a level mechanism that players hate but it returns repeatedly, there will be complaints. Nevertheless there are no actual plans to make a larger version, just speaking in hypothetical terms.

That's an honour! I hope you find many fun hidden object games along your way if you want to get more of the genre! I've discovered that there are quite a lot of unique ones on Itch, but unfortunately the 'hidden-object' or 'hidden-objects' tags are rarely used, so it's really hard to find them through search. Such as they are commonly listed under 'puzzle' but that can mean anything.

You're welcome! ^v^)/

Yeah, with any larger projects, balancing level design will be a lot more difficult for sure :'3 *sobs in N lol* But really, no need to make it big if it ever comes to that. Just something small would work too ^v^)b

And thanks for the tip! I'll keep it in mind ;D