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(+1)

The 'Angry Birds' concept works great in VR. Really happy to see this! FYI, the buttons to move to the next level are very hard to activate. I struggled to get past the first level, then couldn't make it past the second. But everything else was smooth and I could tell it was well made. 

Thanks for taking the time to give us feedback - I see my nemesis (UIs in unity) is causing trouble once again... sorry about that!

To make those buttons work, you'd have to aim at them with your right hand (which might require getting it relatively close, and I'd suggest pointing from above, vertically) and I believe you can't be holding any items. Although the game is designed to be played while stationary, maybe taking a little step to the right can help interact with the buttons? 

(+1)

Hah I feel you there. Pointing at the buttons at any distance rarely lit them up for interaction. It felt like maybe there was some event trigger that hadn't fired to enable them. But then at times I got them to work so I'm not too certain.  Perhaps adding an activation zone/collider around each button and if controller is in the collider + trigger is pressed then it works? VR UX is a whole mess haha