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Still going back through and playing this after I downloaded it a few days ago, something about it just caught my interest and now it's just something fun to do to relax (which is funny considering it's a horror game). I love all your works, especially for the ambiance and characters, but this one has a lot of replayability for me. I really like the base mechanics of it, and the cooking part is really fun for me. I'd honestly play the thing if it was just a cooking simulator where you got to serve the shadows!

Great job with the main gameplay and having to use the sounds to determine what the Shadowcatcher is doing. I love how you included so many aspects of the game that you have to play for a little while or pay close attention to catch, like the fact that you can go up to the door and open it to look around or that if you don't hear footsteps after he searches once he's hiding in the doorway and you can see him waiting to come in again. Things like that make short games fun.

It does have a bit of a learning curve without a tutorial, but if you just pay attention well enough you can pretty easily get a good idea of what you're doing. Once you get past that and explore how it works it's very fun and for me, something I love to replay. Great job Zed! Can't wait to see what you do next.

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First of all, I appreciate the fact you've taken the time to write such an in-depth comment!

It's great to hear that you were able to enjoy the game as much as you have.
Hearing that I've created something that's enjoyable is one of the highest honors as a dev.
Thank you very much!