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Thanks, that’s some great advice! Definitely needed a little explanatory opening sequence.

Judging depth was something we struggled with quite a lot too. We had a version for a while adding a glow outline around objects directly in front of you (glowing red if they were too big to collect) but pulled it eventually as it didn’t help as much as we’d hoped. The cross hairs were another attempt to improve the situation too. We need to study how games like Star Fox solve this :-)

It’s been lots of fun taking part in this Game Jam!