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(2 edits) (+1)

Thanks for playing, glad you enjoyed. VX Ace's screen size and tiles are smaller than MV and later versions of RPG Maker. Not sure if there's a way around this, at least not that I'm aware of. The level 6 thing is more or less because you're suppposed to be around level 5 by the time of the final boss. Since I wasn't planning much after the final boss at first, I decided to have skills end there.

Really Axial is the reason this game exists in the first place. Around the time I made this game, I was on the Axial team as a composer for a little over two years and was pretty close friends with Violet the creator. I bought VX Ace during the Steam Summer Sale and made a goofy test game to learn the ropes. Violet noticed my screens and encouraged me to enter the Haroldverse jam, even going as far as saying he'd make any assets I needed if I joined. I decided to one him up with an original soundtrack and that's where it all began. It was a collaborative process throughout and Violet did indeed contribute most of the graphics (or at least repurpose them from Axial), albeit I tried my hand at a few tiles like the cabinets and the apple pie. I really have to hand it to him for encouraging me to join; I would have never expected game dev to become a new passion but here we are.